Posts Tagged ‘source’
Bezier animation fun revisited
Published by Ronny on September 7th, 2009 in Actionscript, Open-source, download. 1 commentA few months ago I experimented with Bezier Animation and allthough I uploaded my SWF files and shared them, I never really shared the source. This is what I wanted to do a few days ago when I thought “Oh, what the hell… Let’s clean that code up before uploading it…”.
So I started moving some code around and after a few minutes, I found myself rewriting the whole thing… That’s not a bad thing since now we’ve got one handy class that can do about just everything a Bezier Animator should be able to do. ![]()
Demo time!
There’s still a little bug somewhere which allows the target to ‘run away’ from the bezier, and I haven’t gotten quite to the root of the problem, but I really felt I had to share this. Also there are some imperfections when you disable the orientToPath and scaleByPath properties. I will look into fixing those asap.
I really love the idea of animation movieclips using bezier curves. It looks so natural and yet zo intriguing… I will do some experiments and upload them later on, showing the coolness behind this simple animation engine.
Sources
Download the above demo source (Flash Builder 4 project): Click
Download the BezierAnimatioin class: Click
Webcam motion detection coolness
Published by Ronny on January 18th, 2009 in Actionscript, Open-source, download. 6 commentsA few weeks ago I had to create an innovative way to scroll in a page. I have seen tons of scrollbars in Flash and I found it hard to create something completely new. At one point I wondered if I could wire the scrollbar to a webcam using Actionscript… So I started experimenting around…
When I first started I quickly ran into a problem: How the hell do I know if anything is moving? So I actually got stuck right in the beginning.
I went on a Google trip which led me to Koen’s post about motion detection. Koen was checking all the pixels (using nested loops) to calculate color values. I figured this generated way too much overhead. There had to be a better/simpeler way.
In his post Koen mentioned an article, written by Guy Watson, concerning an other way to get motion detection going. To make things simple: Guy just takes 2 pictures – one of the previous frame, one of the current – puts them on top of eachother, and applies the difference blend mode to the upper one: Tadaaa! There we go! The ‘unchanged’ pixels are blacked out. The remaining pixels are the difference in the picture… which reflects movement. Read the rest of this entry »


