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flashplatform
Thursday 10 November, 2011

Goodbye Flash on Mobile

Today will go down in history as “The beginning of the end“. Adobe undermined their own platform by killing the very technology that (only months before) they claimed made “the full web” possible on a mobile device. That doesn’t inspire a lot of confidence in their future promises. To be honest I never really toyed around [...]


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Wednesday 28 September, 2011

Native development, Titanium, Corona, Unity, Phonegap and more

Ever since the iPhone has revolutionized the mobile phone and everything about it, there have been several tools out there to create apps for the iPhone, the iPad and all the Android driven devices. I have been toying around with some of them and reading up on others. I concluded that there’s a lot of [...]


Friday 10 September, 2010

“1 app, 5 screens” doesn’t impress

Let me start by just saying how delighted I was when I first saw the tweets yesterday, highlighting Apple’s revised 3.3.1 statement. I’m glad they opened up the App Store to other building platforms as well. I’m sure some cool stuff will come by pretty soon. This also means that the iPhone Packager (which comes [...]


Monday 09 August, 2010

Frash, Flash on the iPhone

Well, this time it’s for real. It isn’t powered by Adobe or supported by Apple but the fact is: Flash is now running on the iPhone. I said ‘is running on’; I did not say ‘is running perfectly smooth’. There’s still a lot of work but this first step is a very good one, and [...]


Wednesday 05 May, 2010

How to distribute your Flash CS5 iPhone apps via Cydia

Ever since Apple announced that they won’t allow any Flash CS5 compiled iPhone apps into the App Store, creative Flash developers lost their one chance to deploy their existing knowledge to the iPhone. However: since Adobe released Flash CS5 with the iPhone packager anyway, we can actually deploy iPhone apps created in Flash CS5. The [...]