Sunday 24 October, 2010

Rock that cinema


For those of you not following me on Twitter: I’ve been playing around with Cinema 4D for the past couple of days. Those who do follow me can’t have overlooked my joyful tweets about how much I adore 3D and Cinema 4D.

These are my very first (real) steps I’m taking in 3D. I’m having more fun than ever. I could tell you all about it but my guess is nobody cares, so let’s just skip that and jump right into the business: 3 little tests/experiments…

Falling balls

This was my first render of a video. I wanted to see how much was involved to actually export the video and how much could go wrong on first try. As it turns out: Easy peasy (and nothing went wrong)!

Throwing cube

The video above took my iMac about 10 hours of rendering. I figured giving the Cinema4D Net Renderer a try couldn’t be a bad idea. I hooked up my old Dell XPS, my MacBook and got going: 3 Core2Duo powered machines ready to render another little toy scene (don’t mind the little glitch halfway ;-) )

Abstract shapes

The above took about 3 hours and 30 minutes to render about 450 frames. Yea, my mind was blown. That’s incredible! Seen as all 3 my machines are almost equally powerful, rendertimes go down by 66%!
Now I knew what the power of this Net Render thing was I figured I should give it a real job. For starters I let it render these 1920 x 1200 images. Took about 2 hours to render all of them.

Abstract_shapes.Reloaded

Abstract_shapes.Reloaded

Abstract_shapes.Reloaded

Abstract_shapes.Reloaded

Abstract_shapes.Reloaded

There’s more of those on my Flickr page. Let me know if you like any of them, what you would’ve done differently and where I went wrong. I’d love to hear your thoughts on this.

Oh and by the way: While you are reading this (assuming you are reading this not too long after I published it ;-) ) I should be rendering something pretty cool, so watch this space for updates!


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